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Hello! I was wondering if there were anymore community copies available? πŸ™‚

Hello! I put up the 5 new copies from 5 new sales beforehand, so that you can get it. I'd love to hear your thoughts on it after your reading! Please consider rating it 5⭐ afterwards too ☺️


Thanks so much! I'll review it as soon as I can. 😊 Super hyped to play this. ☺

Also, is it possible to play the game solo? I'd be open to testing a couple solo playthroughs. πŸ™‚ But I know it's intended for 2 - 6 players.

The rules weren't written to play solo, but I'm sure there's a way to do it. I might try and design that after the game as it is is fully playtested and working as intended, but for now I'll have to leave it in your hands to figure out a solution for that.


Awesome! You can count on me! 😊 I'll write my review after my playthrough and write some notes on how the solo play went.


Agouro is a storytelling game of occult fantasy, told through tarot cards.

The PDF is 90 pages, with lovely layout and extremely clean, easy to read, and well-organized text.

Right off the bat, there's a lot of little toggles. You can encourage or restrict content, GM or co-GM, and limit or expand the length of the game.

The game also has an unusual voice, using "we" instead of "you," and this gives a ritual feel to the instructions---which I'm having a hard time assuming isn't deliberate.

Character creation has some interesting complexity to it, in that choosing each character class (represented by a specific major arcana card) also removes another class from the selection pool. Character elements are also all non-mechanical, so while you're still making quite a few decisions during creation, they don't revolve around where you want to put a +1 or a +2.

Agouro has a lot of mechanics to shape its core gameplay, but they're all relatively simple and interesting and they connect together quite intricately. They center around the Wheel Of Fortune, which is basically a gameboard everyone can move a token around. Where the token lands determines what kind of scene is framed. Within that scene, everyone moves their protagonists freely until it comes time to resolve it, at which point the players choose how much of their character's safety they wish to wager, and draw cards from a series of sorted piles in front of them (ranging from mostly low cards to mostly high cards) with the highest card getting its player a benefit and the lowest card getting its player a penalty.

This definitely isn't a game that you play to win, but it *is* a game that you play to experience a compelling story, and it manages that in an interesting way. During character creation, you establish a prophecy, and during gameplay you fulfill it. The prophecy invariably comes to pass, but this frees you up to focus on how it does.

Overall, if you like storytelling games with gothic or occult notes, if you like lots of little subsystems, and if you like extremely well-made books, you should check this out.


This was SO lovely to read, and I can't wait for the full release!! My own readthrough / hype thread can be found here:


I really enjoyed reading this game and tweeted some thoughts about it:

Thank you very much again for your thoughtful reply! I'll make sure to work hard to polish the rough edges of this game before its full release πŸ’–