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IN THE LAIR OF CALAMITY, in the deep ruins of the first lost city, lies the Heart of Darkness. Once every thousand years, the entity known as Maulthüs rises from it, manufacturing and spreading throughout the earth its craving flames, hunger and disease, the corruption of bodies and souls — a wicked attempt at erasing history, enslaving life and subduing the world.

THE PEOPLE, knowing the fate that awaits them, ritually elect a group of young hearts to carry the Artefacts of Time (the Shield — the Scepter — the Book — the Cloak — the Melody), items loaded with millenar magic that bestow upon their users the power of generations. These young hearts are given the special title of Guardians.

AS THE NIGHT FALLS, the influence of Maulthüs starts the terrible Golden Eclipse, waking up long forgotten monsters, and inspiring delirium and fear even in the most brave and sane. Running against time, the Guardians open the secret passage to the Lair, trying to seal the millennium evil once again.

Will the Guardians be ready for their journey?

What dangers wait for them in the catacombs of the Lair?

Will they be able to reach the Heart of Darkness? If they do, will they be able to seal Calamity Maulthüs  for another millennium? Is that still even possible?

We can only find out playing.

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This game was made for the game(s) jam 2022. It's an attempt to bring together the one-shot dramatic-keys focus of Lady Blackbird, some of the dice mechanics of Messerspiel and some themes and aesthetics from The Legend of Zelda: Breath of the Wild. The ticking clock of the Blood Moon presented in Demon Castle Dracula heavily inspired the Golden Eclipse.

In the Lair of Calamity features:

  • Five different Guardians with established dramatic prompts, but lots of blank spaces for the players to fill in.
  • Keys as a progression system in themselves, forming a kind of "dramatic skill tree" that the Cast players use to shape the personality and history of their Guardians.
  • Instructions to play the Narrator without pre-planning the session.
  • Twelve example scenes to use and alter as the Narrator sees fit.

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  • 4 — 6 players (including yourself). One of them (probably you) will play the Narrator, while the rest will play the Cast.
  • Differently colored sets of 4 dice (six sided) in number equal to number of players +1. Each player keeps a whole set of the same color, and each player gets one die of a different color — for the Cast that's the stress die; for the Narrator it's the Eclipse die.
  • A shared space (physical or online), free and safe to communicate in.
  • 2 — 4 hours to stop the Calamity (or fall for it).

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This game is licensed under CC BY-SA 4.0. The vectors on display are created by FreepikDinosoftlabsRawpixel, Smalllikeart and Smashicons, used with attribution.

StatusIn development
CategoryPhysical game
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorRaul Fontoura
GenreRole Playing
TagsDice, Fantasy, gamesjam, Multiplayer, One-shot, poc-made, rpglatam
Average sessionA few seconds
LanguagesPortuguese (Brazil)
MultiplayerLocal multiplayer


Download NowName your own price

Click download now to get access to the following files:

No-Covil-da-Calamidade_1-2 (PT-BR).pdf 3 MB


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Muito elegante e visual. Deu bastante vontade de jogar!


Valeu Sheep! Ainda quero revisitar o manual, mas as fichas eu acho que consegui o resultado visual que queria - o game design só vou saber quando botar na mesa pra negócio ( •̀ ω •́ )